Ckÿph Ekyeh Esh (/faldz/ /es̼/ [wide; broad] [step (one level of stairs)]) is a subtropical Large City located in the Nazah Shire of the Kingdom of Hobben.
The name Ckÿph Ekyeh Esh is derived from the Dwarven language, as Ckÿph Ekyeh Esh was founded by Tregfesê Yadequg, who was culturaly Dwarvern.
Climate
Ckÿph Ekyeh Esh has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Ckÿph Ekyeh Esh receives an average of 262 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the summer. Ckÿph Ekyeh Esh covers an area of nearly 396 km2 (158 mi2), and an average elevation of 3112 m (10209 ft) above sea level.
Overview
Ckÿph Ekyeh Esh was founded durring the early 13th century in summer of the year 1235, by Tregfesê Yadequg. The establishment of Ckÿph Ekyeh Esh was somewhat plagued by a lack of willing colonists, leading to Tregfesê Yadequg electing to pay people to resettle in Ckÿph Ekyeh Esh.
Ckÿph Ekyeh Esh was built using the conventions of Dwarvern durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ckÿph Ekyeh Esh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ckÿph Ekyeh Esh is is constructed arround a series of spacious packed earth mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Unfortuantly, these exceptionaly well made fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
A look around Ckÿph Ekyeh Esh gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.
Civic Infrastructure
Ckÿph Ekyeh Esh possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Ckÿph Ekyeh Esh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ckÿph Ekyeh Esh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ckÿph Ekyeh Esh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ckÿph Ekyeh Esh's parks.
Ckÿph Ekyeh Esh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ckÿph Ekyeh Esh.
Ckÿph Ekyeh Esh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ckÿph Ekyeh Esh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ckÿph Ekyeh Esh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ckÿph Ekyeh Esh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ckÿph Ekyeh Esh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Ekyeh Esh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Ekyeh Esh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ckÿph Ekyeh Esh's public wards, blessings, and other arcane systems.
Ckÿph Ekyeh Esh has an Scientific Academy which provides higher education in the natural sciences.
Ckÿph Ekyeh Esh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ckÿph Ekyeh Esh's grid is powered by mana accumulators.
Ckÿph Ekyeh Esh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ckÿph Ekyeh Esh has a first rate hospital which caters to anyone in need of long term medical care.
Ckÿph Ekyeh Esh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ckÿph Ekyeh Esh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ckÿph Ekyeh Esh's natural decorations nor waterways.
Ckÿph Ekyeh Esh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ckÿph Ekyeh Esh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ckÿph Ekyeh Esh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ckÿph Ekyeh Esh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Ckÿph Ekyeh Esh's chapel was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
=In Ckÿph Ekyeh Esh when drawing, it's impossible to draw an imperfect circle.
The Feyling near Ckÿph Ekyeh Esh are known to be quite timid.
Ckÿph Ekyeh Esh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Enchantment energies of tier 3 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 177
Farmers: 301
Farm Laborer: 466
Hunters: 301
Milk Maids: 233
Ranchers: 122
Ranch Hands: 270
Shepherds: 245
Farmland: 376224 m2
Cattle and Similar Creatures: 23339
Poultry: 280068
Swine: 18671
Sheep: 933
Goats: 186
Horses, Mounts, and Beasts of Burden: 9335
Craftsmen
Arms and Toolmakers: 176
Blacksmiths: 217
Bookbinders: 119
Buckle-makers: 131
Cabinetmakers: 202
Candlemakers: 333
Carpenters: 306
Clothmakers: 252
Coach and Harness Makers: 101
Coopers: 233
Copper, Brass, Tin, Zinc, and Lead Workers: 134
Copyists: 87
Cutlers: 79
Fabricworkers: 217
Farrier: 565
Furriers: 60
Glassworkers: 282
Gunsmiths: 214
Harness-Makers: 91
Hatters: 177
Hosiery Workers: 65
Jewelers: 103
Leatherwrights: 259
Locksmiths: 92
Matchstick makers: 143
Musical Instrument Makers: 131
Painters, Structures and Fixtures: 122
Paper Workers: 129
Plasterers: 126
Pursemakers: 158
Roofers: 101
Ropemakers: 96
Rugmakers: 89
Saddlers: 179
Scabbardmakers: 205
Scalemakers: 94
Scientific, Surgical, and Optical Instrument Makers: 61
Sculptors, Structures and Fixtures: 89
Shoemakers: 92
Soap and Tallow Workers: 327
Tailors: 434
Tanners: 118
Upholsterers: 131
Watchmakers: 122
Weavers: 282
Whitesmiths: 75
Merchants
Adventuring Goods Retellers: 64
Arcana Sellers: 66
Beer-Sellers: 122
Booksellers: 141
Butchers: 233
Chandlers: 227
Chicken Butchers: 255
Entrepreneurs: 96
Fine Clothiers: 233
Fishmongers: 239
Florists: 55
Potion Sellers: 163
Resellers: 373
Spice Merchants: 126
Wine-sellers: 172
Wheelwright: 150
Woodsellers: 91
Service workers
Bakers: 518
Barbers: 397
Coachmen: 139
Cooks: 333
Doctors: 196
Gamekeepers: 153
Grooms: 84
Hairdressers: 321
Healers: 270
Housekeepers: 274
Housemaids: 444
House Stewards: 291
Inns: 88
Laundry maids: 163
Maidservants: 291
Nursery Maids: 166
Pastrycooks: 291
Restaurateur: 345
Tavern Keepers: 388
Specialized Laborer
Ashworkers: 130
Bleachers: 84
Chemical Workers: 53
Coal Heavers: 194
In-Town Couriers: 190
Long Haul Couriers: 212
Dockyard Workers: 190
Gas Workers: 46
Hay Merchants: 75
Leech Collectors: 248
Millers: 207
Miners: 233
Oilmen and Polishers: 143
Postmen: 217
Pure Finder: 120
Skinners: 266
Sugar Refiners: 53
Tosher: 153
Warehousemen: 311
Watercarriers: 209
Watermen, Bargemen, etc.: 291
Skilled Laborers
Accountants: 117
Alchemist: 142
Clerk: 172
Dentists: 93
Educators: 255
Engineers: 137
Gardeners: 94
Mages: 69
Plumbers: 96
Pharmacist: 109
Professors: 40
Scientists: 68
Wizards: 40
Civil Servants
Adventurers: 90
Bankers: 127
Civil Clerks: 207
Civic Iudex: 104
Consultants: 60
Exorcist: 239
Fixers: 113
Kami Clerk: 162
Landlords: 188
Lawyers: 110
Legend Keepers: 166
Militia Officers: 666
Monks, Monastic: 282
Monks, Civic: 321
Historian, Oral: 207
Historian, Textual: 109
Policemen, Sheriffs, etc.: 217
Priests: 359
Rangers: 127
Rat Catchers: 142
Scholars: 153
Spiritualist: 176
Slayers: 52
Storytellers: 327
Military Officers: 321
Cottage Industries
Brewers: 274
Comfort Services: 345
Enchanters: 106
Herbalists: 109
Jaminators: 333
Needleworkers: 301
Potters: 153
Preserve Makers: 282
Quilters: 139
Seamsters: 444
Spinners: 282
Tinker: 106
Weaver: 227
Artists
Actors: 99
Architects: 36
Bards: 143
Costumers: 56
Dancers: 111
Drafters: 62
Engravers: 75
Fine Furniture Carpenters: 46
Glaziers: 101
Inlayers: 92
Musicians: 301
Painters, Art: 47
Playwrights: 97
Sculptors, Art: 80
Wood Carvers: 373
Writers: 311
Produce Industries
Butter Churners: 321
Canners: 282
Cheesmakers: 311
Ice Merchants: 42
Millers: 198
Picklers: 155
Smokers: 122
Stockmakers: 101
Tobacconists: 153
Tallowmakers: 198
34791 of Ckÿph Ekyeh Esh's population work within a Foundational Occupation.
1938 work in Agriculture
7799 work as Craftsmen
2806 work as Merchants
5152 work as Service Workers
3625 work as General Laborers
1432 work as Skilled Laborers
5025 work as Civil Servants
3101 work in Cottage Industries
2030 work as Artists
1883 work in Produce Industries
51097 of Ckÿph Ekyeh Esh's population do not work in a formal occupation, but do contribute to the local economy. 7468 (8%) are noncontributers.
Points of Interest
Ckÿph Ekyeh Esh is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami ended a famine plaguing Ckÿph Ekyeh Esh. One of Ckÿph Ekyeh Esh's local festivals commemorates this miracle.